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2026 Spring Main Session
AGA270/Studio/01 - 3D Modeling
|
Credits
3.00
Through a combination of lectures, demonstrations, and hands-on exercises, students will learn the principles of 3D modeling. 3D modeling techniques will include hard surface and organic modeling, box modeling, and digital sculpting. The course will include directory and scene organization, 3D modeling techniques, retopology, UVW texture mapping, texture baking, lighting, and render setup. Course objectives: -design and create 3D models for both games and animation -Successfully navigate the 3D modeling pipeline -Create both photorealistic and styled textures, surfaces, and lighting -utilize 3D troubleshooting techniques.
Registration Type
Traditional
Fees
N/A
Instructors
O'Brien, Lindsey Dawn
Duration
1/20/2026 - 5/15/2026
Schedule
Thursday 8:30 AM - 2:30 PM; Moore College Art &, Sarah Peter Hall, Room 007
Prerequisites
N/A
Corequisites
N/A
Credit Types
Credit
Class
15
Seats
| 2
Remaining
Open (Minimum Met)
Primary population and other student populations allowed to register for this course:
Primary Population
# Others Allowed
# Others Registered
Campus
Moore College of Art & Design
15
0
Program
Bachelor of Fine Art
15
0
College
Moore College of Art
15
0
Department
Animation & Game Art
15
13
Curriculum
Animation & Game Art
15
0
Class Level
Sophomore
15
2