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2026 Fall Main Session
AGA203/Studio/01 - 2D Character and Env
|
Credits
3.00
This course will explore the elements of 2D character and environment design. Attention will be paid to aesthetics as well as overall creativity. Characters in animation are based on formulas dictated by the market and adhere to the traits that define a character (for example, a hero, goofy character or villain). Students will explore the philosophy of their characters as it relates to their environmental surroundings. Beginning with initial concept sketches, students should design four different characters based on the environment of their choosing: examples include a futuristic post-apocalyptic setting, a contemporary suburban street, or an urban coffee shop. Turn-around (orthographic multi-views) drawings showing the characters in their "uniform" from the front, side and back (clothing that identifies them and their character traits) will be developed, along with concept drawings of their respective environments. Students will be introduced to important game-related technical constraints, such as bone and cloth limits, that they'll need to factor in carefully when creating their characters and scenes.
Registration Type
Traditional
Fees
N/A
Instructors
Staff
Duration
8/27/2026 - 12/18/2026
Schedule
Wednesday 8:30 AM - 2:30 PM; Moore College Art &, Sarah Peter Hall, Room 211
Prerequisites
( AGA240 / Studio
<min credit = 3.00>
or
IL212 / Studio
<min credit = 3.00>
or
UARTS / Open
<min credit = 15.00>
or
DCAD / Open
<min credit = 15.00>
)
Corequisites
N/A
Credit Types
Credit
Class
18
Seats
| 0
Remaining
Closed
Primary population and other student populations allowed to register for this course:
Primary Population
# Others Allowed
# Others Registered
Campus
Moore College of Art & Design
18
0
Program
Bachelor of Fine Art
18
0
College
Moore College of Art
18
0
Department
Animation & Game Art
18
18
Curriculum
Animation & Game Art
18
5