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AGA203 - 2D Character and Env
This course will explore the elements of 2D character and environment design. Attention will be paid to aesthetics as well as overall creativity. Characters in animation are based on formulas dictated by the market and adhere to the traits that define a character (for example, a hero, goofy character or villain). Students will explore the philosophy of their characters as it relates to their environmental surroundings. Beginning with initial concept sketches, students should design four different characters based on the environment of their choosing: examples include a futuristic post-apocalyptic setting, a contemporary suburban street, or an urban coffee shop. Turn-around (orthographic multi-views) drawings showing the characters in their "uniform" from the front, side and back (clothing that identifies them and their character traits) will be developed, along with concept drawings of their respective environments. Students will be introduced to important game-related technical constraints, such as bone and cloth limits, that they'll need to factor in carefully when creating their characters and scenes.

Studio
Description This course will explore the elements of 2D character and environment design. Attention will be paid to aesthetics as well as overall creativity. Characters in animation are based on formulas dictated by the market and adhere to the traits that define a character (for example, a hero, goofy character or villain). Students will explore the philosophy of their characters as it relates to their environmental surroundings. Beginning with initial concept sketches, students should design four different characters based on the environment of their choosing: examples include a futuristic post-apocalyptic setting, a contemporary suburban street, or an urban coffee shop. Turn-around (orthographic multi-views) drawings showing the characters in their "uniform" from the front, side and back (clothing that identifies them and their character traits) will be developed, along with concept drawings of their respective environments. Students will be introduced to important game-related technical constraints, such as bone and cloth limits, that they'll need to factor in carefully when creating their characters and scenes.
Prerequisites ( FN101 / Studio <min grade = D-, min credit = 4.50> or BA101 / Studio <min grade = D-, min credit = 3.00> or FN105 / Studio <min grade = D-, min credit = 3.00> ) and ( FN111 / Studio <min grade = D-, min credit = 3.00> or BA111 / Studio <min grade = D-, min credit = 3.00> ) and ( FN102 / Studio <min grade = D-, min credit = 3.00> or BA102 / Studio <min grade = D-, min credit = 3.00> ) and ( FN112 / Studio <min grade = D-, min credit = 4.50> or BA112 / Studio <min grade = D-, min credit = 3.00> or FN114 / Studio <min grade = D-, min credit = 3.00> )
Corequisites N/A
Fees N/A
Credits 3.00
Credit Types Credit

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