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2024 Spring Main Session
AGA302/Studio/02 - Game Projects | Credits 3.00
In this course, students will learn the fundamentals of how games are made. They will build upon the gaming foundation skills learned in Gamemaker during the Game Strategies course. Individual and team projects will be assigned and students will be expected to work collaboratively within technical constraints. The second half of the semester focuses on the completion of a project. Projects focus on the development of high-level skills with an emphasis on incorporating student art into a game engine environment. Students will work within a faculty-define, pre-defined game framework that is based around real-world limitations as a means to become familiar with the pipelining process that requires work to be completed within a set of standards. Projects will be designed to encourage creative visual problem solving by affording students the opportunity to experiment with a variety of media.

Registration Type Traditional
Fees N/A
Instructors Wu, Hunter
Duration 1/16/2024 - 5/10/2024
Schedule Wednesday  8:30 AM - 2:30 PM;  Moore College Art &, Sarah Peter Hall, Room 007
Prerequisites ( AGA210 / Studio <min credit = 3.00> or AGA325 / Studio <min credit = 3.00> )
Corequisites N/A
Credit Types Credit
Class 18 Seats | 9 Remaining
Open (Target Met)

Primary population and other student populations allowed to register for this course:
 Primary Population# Others Allowed# Others Registered
Campus  Moore College of Art & Design180
Program  Bachelor of Fine Art180
College  Moore College of Art180
Department  Animation & Game Art189
Curriculum  Animation & Game Art180